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GAMEPLAY

   Player can easily recruit pilots whose status is friendly to your civilization, while hostile-status pilots will attack you

   Player can recruit and command up to 3 wingmen at the same time, which can be individually managed to attack, form-up, and do some other commands

   An open ended, beautiful and innovative 3D space environment decorated with stars, planets, moons, asteroids, comets, black holes, star bases, floating cities and open for exploration, trade, crafting, diplomacy, fight

   Infinite number of action-filled adventures and endless missions

   Choose your role among many professions and start exploring the space or follow the storyline

   Player is able to develop his avatar following the role he/she likes to play in the game and can choose between trader, spy, soldier, scientist, headhunter, doctor, pirate, policeman or simply an adventurer

   Player is able to explore the galaxy as a member of one among 10 civilizations placed on different starting location across the universe

   Trade goods, destroy ships and buildings, explore unknown anomalies and ancient ruins, visit orbital stations and distant places and travel using jump gates

   Make your way through known and unknown star systems in the Milky Way galaxy

   Discover a lot of special equipment including damage boosters or mining tools

  As you progress through the game, each ship can be modified in your own creative style by upgrading: speed, target system, jammer, shield, armour, manoeuvrability, weaponry, afterburner, cargo space and weight

   Integrated in-game diplomacy system can determine whether you are at war or at peace with a civilization

   Loads of galactic press news will help you combine facts, making your funds go up or down, because by investing, you can make more money or lose everything

  10 civilizations available

   Since the AI has a crucial role in SpaceForce2, it will create a thrilling playing experience throughout the game

  Non-stop action with loads of star vessels within beautiful constellations make Space Force - Rogue Universe an intriguing and exiting space game

   The ships neural core computer system – Harmonia, will guide you through the game, help you win situations and make your coffee

   Rank advancement

  The dynamic universe

   Build a steady reputation and be well known throughout the galaxy

  ID cards will help you infiltrate, and communicate with your enemy's

AI

   NPC is aware when he's locked

   NPC knows when we are on his tail

   NPC calls for assistance through radio if he's in danger

   NPC can respond to calls of other NPC's

   NPC knows when a missile is fired upon him

   NPC is aware of surrounding objects (buildings, meteors, spaceships...) and also of his locked target and chooses the best maneuver

   NPCs advances through skills, just like your character

  NPC knows when he has disadvantage in a battle and when it's time to flee

   NPC's awareness in diplomacy makes him act accordingly to rules

   NPC will attack us if our cargo is valuable to him

   NPC recognizes if we fire upon him, and he communicates with other ships to convince them to attack us

   Some races are more intelligent than others, and for example are aware of the sun direction so they can use it to flee

   Every NPC will make enough room for himself to make the attack

   During a battle NPCs communicate with each other in order to rearrange forces, so there will be maximum two NPC's on one target, and they will not be on each other's way

   Every NPC has his own personality, and can make his own decisions despite his current orders. His decision also depends on pilot's race, for example, collective pilots are violent and inhuman, which makes them hard to give up when lose in battle and they are easy on trigger to attack you without cause. Pirates can attack if you carry valuable cargo, but they will easily flee if situation is not favorable for them.

ENGINE

   High performance realtime 3D rendering using DirectX 9.0c

   True 64 bit HDR rendering if card supports it, HDR fresnel, HDR specular, HDR bloom and glow, star effect, tone mapping (adaptive exposure), HDR antialiasing, blue shift

   Real time enviroment lightning

   Cool post processing effect like full screen motion blur, black and white rendering, blur, screen filtering, screen space refraction

   Pixel doubling rendering for slow graphics cards

   3 different rendering engines SM 1.4, 2.0, 3.0 so a wide list of graphics cards is supported

   Advance particle system with collision including effects like billboards, flares, lens flares, smoke, fire, sparks, debris, beams, all particles can be rendered in refraction buffer and make effect like glass, smoke, heat effect, shock wave and much more

   Flare perpixel occlusion